![]() ![]() ![]() ![]() If you can make a Gecko code I can bundle that up with the builder (credited of course). I suspect part of the reason there seems to be no 16:9 patch for this is because it's an unofficial release (so no Redump etc.) which is why I went to the trouble of making that builder. Your own recompiled from source version crashes on boot, and Kaze Emanuar's version locks up just after "It's-a-me Mario." Up until this point I've already tried injecting various 16:9 pre-patched N64 ROMs into the Master Quest emulator with no success. So presumably it only needs a bit of tuning for Super Mario 64. I have tried applying your existing Master Quest Gecko code to it and I can confirm it does render 16:9, but some of the Zelda-specific hacks are breaking it a bit (bad centering of menus and a janky skybox). Swiss boots it fine but Force Text Mode needs to be set to ANSI since without a proper header it defaults to Japanese region and will ask to format the memory card. It's a release someone made long ago, with an official looking loading screen, a proper save icon, and working save support. Hi it be possible for you to make a 16:9 Gecko code for the GameCube hack of Super Mario 64, which uses the same emulator as Legend of Zelda Ocarina of Time/Master Quest? I have released a build script to precisely recreate this release without posting any infringing code - the user must supply the SM64 ROM and the GameCube ISO: ![]()
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